site stats

Factorio disable station when train present

WebThe UNLOADING station has a dynamically driven train limit. The formula is basically Limit = (Max Trains - (Current / Load Size)). A negative limit is essentially the same as zero. In the end, any given route has as many trains as there are stacker slots on all the same-named LOADING stations. I’ve been looking for a way to disable station when train is present to prevent congestion at my train refueling depot, while packing more trains closer together and preventing deadlocks. I have found multiple ways how to do this online, but they were all either complicated, or they wouldn’t/couldn’t work … See more This method uses the fact that stations are capable of reporting the train ID back to the circuit network. Train ID’s are always greater than zero, so the circuit signal is always raised … See more We will use two signals: – station input signal, and also decider output signal – station output signal, and decider input signal You may chose any signals you wish, these are the two signals i am not likely to use on my … See more Ready made blueprint from the example image: 0eNqdlFlOwzAQhu8yzy5K0oViIS6CkOXE0zIisS3bqaiq3B0vEApUoPKSaPzP+k2cE7T9iNaRDs…

Why does this train stop turn off by control …

WebAug 12, 2024 · The key ideas are: 1. The train loops between each outpost or base in the overall layout, stopping at designated 'park & ride' stops. 2. The train only loops between stops when a passenger is onboard; if not, it stops at … WebThe dummy stations are always enabled but there's a series of signals before the stations that are wired to always be red. Use as many signals as you can fit. Each of the signals adds 1000 to the estimated distance, so trains should only try to path to a dummy station if all other options are disabled. The train will sit in the depot until a ... maryland dynasty softball https://riverofleland.com

Train station disabling problems : r/factorio

WebHowever, it would greatly ease things if there were a simple checkbox on the stations to disable it when a train is present. "Locked on" like now, when on auto mode and not … WebJun 4, 2024 · In order to make this work properly, I will only output the total ore available at a station if that station has >=8000 ore. So if a station only has 7000 it will be closed and output 0 ore. If it has 17000 ore it will be … hurtt family health clinic tustin

Question on Depot - Factorio Forums

Category:How to make a train waiting area? :: Factorio General …

Tags:Factorio disable station when train present

Factorio disable station when train present

Steam Community :: Guide :: How to disable train station …

WebMay 23, 2024 · Then I changed the outpost station to send a signal on the rail network when it needs a train (e.g. W: 1 for the wall resupply train). I also changed the train stop to check for that signal locally to enable/disable the stop in sync with the request signal (W == 1). I made sure to use a different color wire for the train stop and the rail ... WebJun 22, 2024 · - Unload stations disable when train is present (Red) , and when there is no room for a full train load (Blue). Enabled -> Green - If there is no station available, trains wait in the stacker. (Cut the plate output …

Factorio disable station when train present

Did you know?

WebFor example if we're talking about plastic, it has stack size 100, so one of my 1-4 stations with 6 chests per wagon can hold (6*4*48*100)=115,200 plastic that can fit in that station. A 1-4 train can hold (40*4*100)=16,000 plastic. So combinator 1outputs L when plastic is greater than or equal 16,000, combinator 2 outputs L when greater than ... WebApr 14, 2024 · Fel Apr 14, 2024 @ 10:06am. The easiest solution is to set all of the "requester" stations for a product under the same name and use circuit network to change the number of trains allowed for each of the stations. 0 when you have enough of the product the station takes in and 1 when it needs more.

WebTrain Stop can be disabled using the circuit network. When the active train stop is removed, trains will immediately leave the station if they're … WebFeb 25, 2024 · Skipping stations with a train present is already trivially solved. Simply disable the station when a train is present. The current train will continue to load and all other trains will either repath to another station with the same name or the next. Just make sure every train schedule has at least one station on it that never gets disabled.

Web16 votes, 45 comments. 305K subscribers in the factorio community. Community-run subreddit for the game Factorio made by Wube Software. ... dumping the lower tier stuff on whatever train is present at any … WebPlaying around with creative mode, trying to figure out a good mega base smelting situation. I use enable/disable train stations via circuits when either there is a train present, or the station does not have enough …

WebFeb 22, 2024 · Station 1. Station 2. Station 1 is where you are droping off items. Down the line make a waiting area that has a chain signal to a dummy station, with station 2 as its name, and exits to the main line. Place 3 signals, + 1 per ~500 tiles the train will have to travel to the furthest station, and make them always red.

WebJun 5, 2024 · Factorio 1.1 (November 23rd 2024) included an elegant solution for this: the Train Overview window. Here's the process: Open the Train Overview with either the O key (by default) or clicking the train button above the mini map, second from the right (between the mortarboard and the trophy); In the top left, be sure you're on the Stations tab, not … maryland dwwWebApr 8, 2024 · Trains sitting in the unloading station, "Destination Full"-ing, are blocking other, potentially fully-loaded trains from moving in and unloading. Given the context of the original question, regarding mines, this is why I said that if that message is seen, that more mines are needed. #14. Showing 1 - 14 of 14 comments. hurtt family health clinic newport aveWebJan 20, 2024 · There should be enough room for your train at the station. I'm not sure what the chain signals are doing on the top set of rail. I suspect you wanted rail signals so the trains could get closer together; what you have keeps extra room between them. boskid. Factorio Staff. Posts: 1912. maryland dv platesWebJul 4, 2024 · 2) Every station has a unique number associated with it; written in a combinator. assoociated with signal "white dot". 3) You call a train (T) by its number, and order it to move at a station (WhiteDot) via its number. 4) You give order using an amount of belt in chest that become the white dot or the T signal. hurtt foundation paWebI used circuit to enable/disable stations in combination with static train limits. Cannot recommend it, as it sometimes stops trains right where they are. If you set the train limit using circuits, at least they will go to their station without stopping somewhere random. hurtt family health clinic portalWebJan 24, 2024 · Connect both input and output terminals of the combinator to the station. In station menu, make sure that Enable/Disable, and Read stopped train are both … maryland eapWebApr 9, 2024 · The station goes active and the train arrives. Then once it's at the station, check the "enable/disable" station box, enter the train, then open the map and find the station you want to go to. From the big map, click on it and uncheck the "enable/disable station" for the remote station. And poof, you're on your way. hurt that such a thing lyrics